DIVISIONX
Independent game studio building tactical worlds that hit different. Currently deep in development on Delta Force Rising, built on Unreal Engine 5.
// 01 — The Studio
A studio,
not a factory.
We pick projects we'd want to play for a decade, and build them with people who care about the last 5%.
We design from the simulation outward.
Every weapon, AI agent, surface, and shadow answers to the same physical rules. The world isn't scripted — it's consequent.
Unreal Engine 5
Leveraging Nanite, Lumen, and Chaos physics for next-gen visuals and destruction.
Spatial Audio
Occlusion, propagation, and gunfeel you hear in your sternum.
Remote-first by design
Async by default. We hire wherever the talent is.
Small, senior, sharp
A tight strike team of veterans from AAA shooters, immersive sims, and competitive esports.
// 02 — On the slate
What we're building
More projects on the way. Stay tuned.
// 03 — How we ship
Whiteboard to gold master.
Phase 01
Strike Team
A handful of devs lock in a vertical slice. No committees, no waste.
Phase 02
Production
Production opens up. Tools mature. The world fills in.
Phase 03
Polish & Ship
We hold for quality, not deadlines. Ship when it deserves to ship.
// 05 — Latest intel
From the studio
Radio silence for now. Subscribe below to know first.
// Field comms
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