Unreal Engine 5In Development

DIVISIONX

Independent game studio building tactical worlds that hit different. Currently deep in development on Delta Force Rising, built on Unreal Engine 5.

Now in DevelopmentDelta Force RisingBuilt on Unreal Engine 5Spatial AudioTactical FPSStudio, Not a FactoryDivisionX
Now in DevelopmentDelta Force RisingBuilt on Unreal Engine 5Spatial AudioTactical FPSStudio, Not a FactoryDivisionX

// 01 — The Studio

A studio,
not a factory.

We pick projects we'd want to play for a decade, and build them with people who care about the last 5%.

Systems first

We design from the simulation outward.

Every weapon, AI agent, surface, and shadow answers to the same physical rules. The world isn't scripted — it's consequent.

Systems over shortcuts

Unreal Engine 5

Leveraging Nanite, Lumen, and Chaos physics for next-gen visuals and destruction.

Spatial Audio

Occlusion, propagation, and gunfeel you hear in your sternum.

// 04

Remote-first by design

Async by default. We hire wherever the talent is.

// 05

Small, senior, sharp

A tight strike team of veterans from AAA shooters, immersive sims, and competitive esports.

AAA
SIM
ESP
ENG
AUD

// 02 — On the slate

What we're building

All projects

More projects on the way. Stay tuned.

// 03 — How we ship

Whiteboard to gold master.

1

Phase 01

Strike Team

A handful of devs lock in a vertical slice. No committees, no waste.

2

Phase 02

Production

Production opens up. Tools mature. The world fills in.

3

Phase 03

Polish & Ship

We hold for quality, not deadlines. Ship when it deserves to ship.

// 05 — Latest intel

From the studio

All reports

Radio silence for now. Subscribe below to know first.

// Field comms

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